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Csikszent Mihalyi
Zumari Force Projection Caldari State
234
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Posted - 2014.04.25 21:53:00 -
[1] - Quote
Unreal Engine isn't that bad, it's just really bad on the PS3. I actually have really high hopes for a PS4 version. Aside from the vastly superior hardware, it's also a PC-like architecture which Unreal runs quite nicely on.
Because of this I think it would be silly to invest resources to port the game to a different engine now. But for the PS3 version, it looks really bleak... I wouldn't expect it to ever get significantly better.
I really really wish CCP would be free to talk about their plans for the PS4. It would go a long way at rekindling my enthusiasm for the game. Right now it seems all we can do is wait and hope that one day they'll suddenly drop the news on us. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
234
|
Posted - 2014.04.25 21:56:00 -
[2] - Quote
JIMvc2 wrote:Himiko Kuronaga wrote:CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate. When Dust releaseson ps4. Both PS3 and PS4 players will play together and against = Seccess.
Problem is, if the PS3 version retains its lackluster performance (and I expect that it will), PS4 users will blast PS3 users to smithereens. But of course that's still better than no compatibility at all. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
237
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Posted - 2014.04.25 23:33:00 -
[3] - Quote
medomai grey wrote:Why do you guys want to port Dust514 to PS4? Part of the reason for slow development is that every patch and update needs Soney's approval.
Yes, the PS3 is more capable than what is currently displayed in Dust514. Is it the fault of the engine, the people working on the game, etc.? I don't know.
Engine, it is very well known that Unreal Engine does not deal well with the unique PS3 architecture. PS4 is more like a PC than the PS3 architecture, so it's not going to have that problem.
I actually like that Dust runs on a single console, and the performance is the only major complaint I have. Thus why I ask for a port to PS4. Whether or not the game eventually comes to PC as well is a different matter, which I don't feel too strongly about either way.
As for Sony having to approve the patches, there is nothing wrong with a bit of third party quality control. It's not like CCP would magically become more productive without that. That said, PS4 is also designed from the start for online games like Dust, so it is quite possible that the update procedures would have been improved as well. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
237
|
Posted - 2014.04.26 00:47:00 -
[4] - Quote
Himiko Kuronaga wrote:Csikszent Mihalyi wrote:JIMvc2 wrote:Himiko Kuronaga wrote:CCP wants the game to run on PS3 and PS4 at the same time. They will keep it on the U3 engine as a result.
It is possible to make cross-play happen, but it would be a technical nightmare to make it happen on different engines.
You are more likely going to see graphical upgrades on the PS4 version using the same engine with a better frame rate. When Dust releaseson ps4. Both PS3 and PS4 players will play together and against = Seccess. Problem is, if the PS3 version retains its lackluster performance (and I expect that it will), PS4 users will blast PS3 users to smithereens. But of course that's still better than no compatibility at all. I'm not seeing a problem at all. If you're going to buy better hardware you deserve better results. We don't whine and moan about differences in hardware performance between PC users for various games, so why consider this a problem for consoles?
Actually yes, we do. Not having that inequality is one of the advantages of consoles. Saying "you deserve a better result because you spend more money" is quite ridiculous, although it matches the mindset prevalent in contemporary pay to win games.
That said, "equally bad" isn't good either so the move to PS4 is inevitable, it doesn't cost the world (unlike a high-end PC), and PS3 users will certainly be happier to be able to play at all rather than be locked out completely. It should just be clear to everyone that once the port to PS4 is complete, that will be the way to play the game and PS3 users will be left behind very rapidly.
Frankly, the PS3 version is simply broken, because not even making a reliable 30 FPS is completely unacceptable for any online game, never mind a twitch shooter. I kind of came to believe that the only reason CCP is getting away with this is that the console crowd is not used to these types of performance problems and tends to blame it on things like lag or bad aiming code, when ultimately it is simply throwing too much stuff at an engine which isn't equipped to handle it. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
240
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Posted - 2014.04.27 09:05:00 -
[5] - Quote
The dark cloud wrote:Rizlax Yazzax wrote:We have a better engine. It's called Carbon. Sadly, it melts PS3s into oblivion. When/if DUST goes to PS4 odds are the "original" on Carbon will be ready to go.
If you seriously expect them to work on two, possibly three engines at once, I want your pills.
They seem to be good ****. Carbon was originally a Eve engine and got discarded. CCP tried to use it for Dust514 but the effort to adapt it for a FPS game is just too much. The Unreal Engine itself is fine if you ask me. And porting this game to PS4 is not an option because Eve valkyrie is probs beeing developed for that at the moment. Most of the people that want dust on PS4 is because there are allmost no decent games on that console to justify its pricetag.
I want DUST on PS4 so it can run at acceptable performance, that's all. I don't even have a PS4 yet. I don't see what this has to do with Valkyrie though. |
Csikszent Mihalyi
Zumari Force Projection Caldari State
241
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Posted - 2014.04.27 12:29:00 -
[6] - Quote
DeeJay One wrote:Csikszent Mihalyi wrote: I want DUST on PS4 so it can run at acceptable performance, that's all. I don't even have a PS4 yet. I don't see what this has to do with Valkyrie though.
Sorry, PS4 is not a magic bullet - it won't fix performance problems just by porting. Games still can run horrible on the PS4 just like on the PC, even with bad graphics. In this case PS4 is a magic bullet. As I said above, it is well known that Unreal is crap on PS3, and it's never going to run at acceptable performance unless CPP puts immense resources into optimising it (which others have done who got Unreal to run decently on PS3), and that would be quite the waste considering that the PS3 is near the end of its lifecycle.
Quote:I too wish to have it on PS4, but things like the market, Conquest mode (we've seen Skirmish 1.0 and it was working), proper Planetary Conquest, proper corp UI can and could be done on the PS3. Most of the things don't even require messing with the game engine itself. None of those features mean anything to me while the game runs as badly as it does. I may be particularly sensitive to this issue, but I don't believe that others aren't equally affected by it. When performance is bad, everything else suffers too. It limits design space and makes everything feel iffy. The reason DUST gets such horrible reviews from shooter players is that the feel of the game is terrible, and that's primarily due to lousy performance. Fix that, and you actually have a really decent game on your hands.
It's quite a joke that we have graphics performance settings in a console game, and a bigger joke is that they don't even help. |
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